![]() ![]() There is some light inventory based puzzle solving and a few generous quick time events to spice things up, but most of your time in The Pillars of the Earth is spent walking around talking to people and looking at things, all in the name of absorbing the exceptionally presented story. You can be forgiven for lacking familiarity with the German studio’s previous work, but you will probably recognise the Telltale-esque style of conversation and semi-consequential decision making employed in The Pillars of the Earth. ![]() ![]() Point and click specialist Daedalic Entertainment has taken on the effort to turn this mammoth, multigenerational tale into an episodic video game nearly thirty years after its original release. ![]() Follett’s tale of war, sex and power was indeed stimulating to our teenage minds, and as a bonus I learned far, far more about cathedral construction than I ever needed to know. Correctly identifying our group as students who may not find an interminable number of monarchs named Henry very stimulating, our history teacher instead proposed that we would pass the unit if we read this 1000 page book and could answer a quiz on it at the end. I first read Ken Follett’s cathedral building epic The Pillars of the Earth to get out of a month learning about medieval England in year nine history. ![]()
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